AI Insights · Timothy · January 2024
Top 5 Co-op Games Performance in the US for Q4 2023
Discover how the top 5 co-op games performed on a unified platform in the United States during the fourth quarter of 2023, with insights on downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 co-op games in the United States showed varied performance in terms of downloads, revenue, and weekly active users. Let's dive into the specifics for MONOPOLY GO!, Roblox, Pokémon GO, Clash of Clans, and Evony.
MONOPOLY GO! from Scopely, Inc. saw significant fluctuations in its revenue, starting the quarter at approximately $20.2M and peaking at around $35.3M in the final week of December. Downloads for the game also showed a varied trend, with a notable peak of about 1.04M downloads in the week of November 20. Weekly active users remained relatively stable, fluctuating between 2.3M and 2.7M throughout the quarter.
Roblox by Roblox Corporation experienced a consistent increase in revenue, starting at nearly $9.9M and reaching up to $18.9M in the last week of December. Download numbers showed an upward trajectory, particularly in the last week with approximately 1.05M downloads. The game maintained a strong user base with weekly active users increasing from around 28M to nearly 34M by the end of the quarter.
Pokémon GO from Niantic, Inc. had a stable revenue stream, with minor fluctuations, starting at about $5.6M and ending at $3.3M. Downloads for the game showed a slight increase towards the end of the quarter, peaking at approximately 121K. Weekly active users saw a decline from around 14.8M to 12.8M over the quarter.
Clash of Clans by Supercell demonstrated significant revenue growth, starting at approximately $2.9M and peaking at around $8.3M in mid-December. Downloads also increased, with a peak of about 144K in the week of December 11. Weekly active users showed a steady rise, growing from around 6.4M to 7M by the end of December.
Evony from TOP GAMES INC. exhibited stable revenue, starting at around $3.5M and ending at approximately $4.1M. Downloads showed a slight increase toward the end of the quarter, peaking at around 95K. Weekly active users remained relatively stable, fluctuating between 500K and 600K throughout the quarter.
These insights are brought to you by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.